![]() I'm looking to test and add compatibility for other versions and platforms. ![]() For now it's fully compatible with Web and iOS games made with Unity 3.3 and 4.0.1 (possibly some older versions too). I have been working for some time on a maxscript for importing unity games, which you can download here. In order to import assets properly, you must keep them as they are in. asset files too.īy extracting assets as individual files, you lose all these pieces of information, making it hard to import 3D meshes and impossible to link them to materials, transformation matrices and scene hierarchy. Furthermore, assets can be linked across multiple. Second, all assets are linked together via their indices from the preload table (which I assume you're using to get offsets and sizes for "files"). ![]() I don't mean to be rude, but an asset extractor is pretty much pointless.įirst of all, depending on the version and game platform, you'll have different data structures for meshes, materials, textures or other assets. I wonder if there has been any research on the older formats? So far, it can read files for 3.5 and 4.1. Im extract unity assets from unity asset bundle file, But I cant find way to read those files use programs. I'm working on an Unity asset extractor by myself and I identified at least three completely different asset file formats. Barracuda wrote:Which Unity engine version was this tool written for? I tried to load asset files for 2.0, 3.3, 3.4, 3.5 and 4.1, but none of them are read correctly.
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